Prisma App
Sep. 23rd, 2020 08:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
▶ PLAYER
HANDLE: Arwingyoshi
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: None
▶ CHARACTER
NAME: Jonathan Crane
CANON: Batman Arkham games
CANON POINT: Near the beginning of Arkham Knight, after he makes his threat to Gotham City on Halloween night
AGE: Never stated. I generally headcanon him being in his late 30s.
BACKGROUND: https://arkhamcity.fandom.com/wiki/Scarecrow
PERSONALITY: As a psychologist, Crane knows how to get under people’s skin and toy with their heads. His patient interview tapes in the first game show him messing with his therapist by turning the tables and acting like he’s the one in charge, along with getting inside his head using psychology. In the tape, he messes with his doctor by stating that the underlying reason the doctor got married was to avoid dying alone, which clearly shakes the man who’s supposed to be treating Crane. He can range from using little, everyday fears that you don’t even think about, or go as far as using your greatest fear, to mess with you.
Crane can be very good at getting people to do what he wants, through use of fear or other manipulative tactics. His favorite form of manipulation of course involves fear. Once he knows what you’re afraid of, he’ll use it to hurt you, or use you for his own gain. This includes the fear of losing a loved one. In the first game, he’s able to convince a researcher at Arkham that he’s turned over a new leaf so he’ll be put on staff for a project that was secretly being backed by the Joker. He can appeal to someone ego, such as with the Riddler, or prey on other weaknesses or personality flaws one might have.
The fact that he was able to put together a master plan to defeat Batman once and for all and get most of the other major villains on his side tells us that he knows a lot about planning and pulling off ideas. He actually out-gambits Batman a couple of times in the game and he very nearly succeeds near the end. In the games’ tie-in comics, he manages to convince Calendar Man to put his own plans for Halloween aside because that’s when Scarecrow wants to strike, simply by pointing out that Crane’s plan will have longer lasting effects on Gotham.
He can let his own desires get in the way, however. He had multiple chances to kill Batman in the last game, but rather than just kill him (or let the Arkham Knight do it), he wanted to draw out his suffering and see him broken by fear. This is despite the fact that killing Batman would have ensured a victory for him and saved him a lot of trouble. This only seems to apply to people he really, really hates and has a grudge against, since he was perfectly willing to try and kill Poison Ivy right away for not wanting any part of his scheme, and he's killed/tried to kill people just to hurt others, and he casually kills people with his toxin in both games he appears in. His insistence on seeing Batman afraid, even when he’s all but won, also ends up costing him in the end, since he wasn’t willing to just call it good without that last bit of satisfaction.
When exposed to his own toxin, and forced to confront his greatest fear, Scarecrow sees a swarm of bats. This might be because deep down his greatest fear is Batman, or he was always afraid of bats and his nemesis being bat-themed is a bit of irony.
He’s a sadist, in the sense that he enjoys seeing others afraid and even torturing them with his toxin. To him, nothing is better than seeing someone squirm with terror, especially if that someone prides themselves on being brave or strong. He’s caused irreparable harm to people’s sanity just to see what would happen once he was done with them. Much like his arrogance, this can bite him in the ass, since it can tie in with the whole “break him first, kill him later” mentality he shows towards his greatest enemies and people he hates more than anything. During one “interview tape”, he expresses excitement at the idea of interrogating Oracle by using his toxin to break her mind, and even says that he’s glad she’s putting up a fight because it means he’ll get to use his preferred method of interrogation. Because if she had just told him what he wanted to know, he wouldn’t get to break her down and see her in terror. He could easily monetize his toxin, or come up with treatments for mental conditions like depression, thus winning multiple awards and becoming very rich, but the biggest reason he doesn’t is because he’s mainly interested in spreading fear.
He doesn’t care about the wellbeing of those who work for him, and will use his toxin on henchmen without a hint of remorse. He didn’t tell any of his goons that his newest toxin was strong enough to go through clothing and gas masks were useless against it, and left them to find this out the hard way. Crane is also seen waxing poetic about fear and what it does to the body over the radio while some henchmen are being stalked by Batman and are already scared out of their minds.
POWERS/ABILITIES:
Crane doesn’t have any superpowers. His abilities include psychological manipulation and expert chemistry skills. He’s good at analyzing people, since he’s a trained psychologist.
His speciality is a toxin that causes a person to hallucinate their greatest fear. For example, an arachnophobe might see spiders crawling all over their bodies when exposed to the toxin. The toxin comes in a gas form and a liquid concentrate, which is far stronger than the gas and may cause psychological damage. I’m willing to nerf the liquid toxin to be much milder and only cause hallucinations for a set amount of time depending on the dosage, with no lasting psychological effects. For example, a quick spray or single injection will cause hallucinations that only last a few minutes, while multiple injections could cause visions that last up to a half-hour. Someone with great mental fortitude can resist the toxin, lessening the effects.
Even if he gets the means to create more toxin, it’ll only ever have these limitations.
INVENTORY:
Mechanical glove with retractable needles full of fear toxin
Gas canisters on a harness that the glove attaches to. The canisters are full of fear toxin.
Vials of liquid fear toxin on a belt
Leg brace
Arkham Asylum ID badge
MOONBLESSING: SANGUIS
▶ SAMPLES
link #1
link #2